Global Gaming Controllers Market Research Report 2019-2025

Published On: October 2019 | Report ID: 168960 | Category: ElectronicsPages: 168

In 2019, the market size of Gaming Controllers is million US$ and it will reach million US$ in 2025, growing at a CAGR of from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.

In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Gaming Controllers.

This report studies the global market size of Gaming Controllers, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).

This study presents the Gaming Controllers production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.

For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:

Logitech

SONY

Microsoft

Razer

Mad Catz

Thrustmaster

Saitek Rumble

Kinobo

Sabrent

Samsung

Market Segment by Product Type

Wired Gaming Controllers

Wireless Gaming Controllers

Market Segment by Application

PC

Smartphone

Smart TV

Other

Key Regions split in this report: breakdown data for each region.

United States

China

European Union

Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:

To analyze and research the Gaming Controllers status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.

To present the key Gaming Controllers manufacturers, presenting the sales, revenue, market share, and recent development for key players.

To split the breakdown data by regions, type, companies and applications

To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.

To identify significant trends, drivers, influence factors in global and regions

To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of Gaming Controllers are as follows:

History Year: 2014-2018

Base Year: 2018

Estimated Year: 2019

Forecast Year 2019 to 2025

Table of Contents

1 Report Overview

1.1 Research Scope

1.2 Major Manufacturers Covered in This Report

1.3 Market Segment by Type

1.3.1 Global Gaming Controllers Market Size Growth Rate by Type (2019-2025)

1.3.2 Wired Gaming Controllers

1.3.3 Wireless Gaming Controllers

1.4 Market Segment by Application

1.4.1 Global Gaming Controllers Market Share by Application (2019-2025)

1.4.2 PC

1.4.3 Smartphone

1.4.4 Smart TV

1.4.5 Other

1.5 Study Objectives

1.6 Years Considered

2 Global Growth Trends

2.1 Production and Capacity Analysis

2.1.1 Global Gaming Controllers Production Value 2014-2025

2.1.2 Global Gaming Controllers Production 2014-2025

2.1.3 Global Gaming Controllers Capacity 2014-2025

2.1.4 Global Gaming Controllers Marketing Pricing and Trends

2.2 Key Producers Growth Rate (CAGR) 2019-2025

2.2.1 Global Gaming Controllers Market Size CAGR of Key Regions

2.2.2 Global Gaming Controllers Market Share of Key Regions

2.3 Industry Trends

2.3.1 Market Top Trends

2.3.2 Market Drivers

3 Market Share by Manufacturers

3.1 Capacity and Production by Manufacturers

3.1.1 Global Gaming Controllers Capacity by Manufacturers

3.1.2 Global Gaming Controllers Production by Manufacturers

3.2 Revenue by Manufacturers

3.2.1 Gaming Controllers Revenue by Manufacturers (2014-2019)

3.2.2 Gaming Controllers Revenue Share by Manufacturers (2014-2019)

3.2.3 Global Gaming Controllers Market Concentration Ratio (CR5 and HHI)

3.3 Gaming Controllers Price by Manufacturers

3.4 Key Manufacturers Gaming Controllers Plants/Factories Distribution and Area Served

3.5 Date of Key Manufacturers Enter into Gaming Controllers Market

3.6 Key Manufacturers Gaming Controllers Product Offered

3.7 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type

4.1 Production and Production Value for Each Type

4.1.1 Wired Gaming Controllers Production and Production Value (2014-2019)

4.1.2 Wireless Gaming Controllers Production and Production Value (2014-2019)

4.2 Global Gaming Controllers Production Market Share by Type

4.3 Global Gaming Controllers Production Value Market Share by Type

4.4 Gaming Controllers Ex-factory Price by Type

5 Market Size by Application

5.1 Overview

5.2 Global Gaming Controllers Consumption by Application

6 Production by Regions

6.1 Global Gaming Controllers Production (History Data) by Regions 2014-2019

6.2 Global Gaming Controllers Production Value (History Data) by Regions

6.3 United States

6.3.1 United States Gaming Controllers Production Growth Rate 2014-2019

6.3.2 United States Gaming Controllers Production Value Growth Rate 2014-2019

6.3.3 Key Players in United States

6.3.4 United States Gaming Controllers Import & Export

6.4 European Union

6.4.1 European Union Gaming Controllers Production Growth Rate 2014-2019

6.4.2 European Union Gaming Controllers Production Value Growth Rate 2014-2019

6.4.3 Key Players in European Union

6.4.4 European Union Gaming Controllers Import & Export

6.5 China

6.5.1 China Gaming Controllers Production Growth Rate 2014-2019

6.5.2 China Gaming Controllers Production Value Growth Rate 2014-2019

6.5.3 Key Players in China

6.5.4 China Gaming Controllers Import & Export

6.6 Rest of World

6.6.1 Japan

6.6.2 Korea

6.6.3 India

6.6.4 Southeast Asia

7 Gaming Controllers Consumption by Regions

7.1 Global Gaming Controllers Consumption (History Data) by Regions

7.2 United States

7.2.1 United States Gaming Controllers Consumption by Type

7.2.2 United States Gaming Controllers Consumption by Application

7.3 European Union

7.3.1 European Union Gaming Controllers Consumption by Type

7.3.2 European Union Gaming Controllers Consumption by Application

7.4 China

7.4.1 China Gaming Controllers Consumption by Type

7.4.2 China Gaming Controllers Consumption by Application

7.5 Rest of World

7.5.1 Rest of World Gaming Controllers Consumption by Type

7.5.2 Rest of World Gaming Controllers Consumption by Application

7.5.1 Japan

7.5.2 Korea

7.5.3 India

7.5.4 Southeast Asia

8 Company Profiles

8.1 Logitech

8.1.1 Logitech Company Details

8.1.2 Company Description and Business Overview

8.1.3 Production and Revenue of Gaming Controllers

8.1.4 Gaming Controllers Product Introduction

8.1.5 Logitech Recent Development

8.2 SONY

8.2.1 SONY Company Details

8.2.2 Company Description and Business Overview

8.2.3 Production and Revenue of Gaming Controllers

8.2.4 Gaming Controllers Product Introduction

8.2.5 SONY Recent Development

8.3 Microsoft

8.3.1 Microsoft Company Details

8.3.2 Company Description and Business Overview

8.3.3 Production and Revenue of Gaming Controllers

8.3.4 Gaming Controllers Product Introduction

8.3.5 Microsoft Recent Development

8.4 Razer

8.4.1 Razer Company Details

8.4.2 Company Description and Business Overview

8.4.3 Production and Revenue of Gaming Controllers

8.4.4 Gaming Controllers Product Introduction

8.4.5 Razer Recent Development

8.5 Mad Catz

8.5.1 Mad Catz Company Details

8.5.2 Company Description and Business Overview

8.5.3 Production and Revenue of Gaming Controllers

8.5.4 Gaming Controllers Product Introduction

8.5.5 Mad Catz Recent Development

8.6 Thrustmaster

8.6.1 Thrustmaster Company Details

8.6.2 Company Description and Business Overview

8.6.3 Production and Revenue of Gaming Controllers

8.6.4 Gaming Controllers Product Introduction

8.6.5 Thrustmaster Recent Development

8.7 Saitek Rumble

8.7.1 Saitek Rumble Company Details

8.7.2 Company Description and Business Overview

8.7.3 Production and Revenue of Gaming Controllers

8.7.4 Gaming Controllers Product Introduction

8.7.5 Saitek Rumble Recent Development

8.8 Kinobo

8.8.1 Kinobo Company Details

8.8.2 Company Description and Business Overview

8.8.3 Production and Revenue of Gaming Controllers

8.8.4 Gaming Controllers Product Introduction

8.8.5 Kinobo Recent Development

8.9 Sabrent

8.9.1 Sabrent Company Details

8.9.2 Company Description and Business Overview

8.9.3 Production and Revenue of Gaming Controllers

8.9.4 Gaming Controllers Product Introduction

8.9.5 Sabrent Recent Development

8.10 Samsung

8.10.1 Samsung Company Details

8.10.2 Company Description and Business Overview

8.10.3 Production and Revenue of Gaming Controllers

8.10.4 Gaming Controllers Product Introduction

8.10.5 Samsung Recent Development

9 Market Forecast

9.1 Global Market Size Forecast

9.1.1 Global Gaming Controllers Capacity, Production Forecast 2019-2025

9.1.2 Global Gaming Controllers Production Value Forecast 2019-2025

9.2 Market Forecast by Regions

9.2.1 Global Gaming Controllers Production and Value Forecast by Regions 2019-2025

9.2.2 Global Gaming Controllers Consumption Forecast by Regions 2019-2025

9.3 United States

9.3.1 Production and Value Forecast in United States

9.3.2 Consumption Forecast in United States

9.4 European Union

9.4.1 Production and Value Forecast in European Union

9.4.2 Consumption Forecast in European Union

9.5 China

9.5.1 Production and Value Forecast in China

9.5.2 Consumption Forecast in China

9.6 Rest of World

9.6.1 Japan

9.6.2 Korea

9.6.3 India

9.6.4 Southeast Asia

9.7 Forecast by Type

9.7.1 Global Gaming Controllers Production Forecast by Type

9.7.2 Global Gaming Controllers Production Value Forecast by Type

9.8 Consumption Forecast by Application

10 Value Chain and Sales Channels Analysis

10.1 Value Chain Analysis

10.2 Sales Channels Analysis

10.2.1 Gaming Controllers Sales Channels

10.2.2 Gaming Controllers Distributors

10.3 Gaming Controllers Customers

11 Opportunities & Challenges, Threat and Affecting Factors

11.1 Market Opportunities

11.2 Market Challenges

11.3 Porter's Five Forces Analysis

12 Key Findings

13 Appendix

13.1 Research Methodology

13.1.1 Methodology/Research Approach

13.1.1.1 Research Programs/Design

13.1.1.2 Market Size Estimation

13.1.1.3 Market Breakdown and Data Triangulation

13.1.2 Data Source

13.1.2.1 Secondary Sources

13.1.2.2 Primary Sources

13.2 Author Details

13.3 Disclaimer

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