Global Online Smartphone & Tablet Games Market Research Report 2018

Published On: June 2018 | Report ID: 44565 | Category: ElectronicsPages: 94

This report studies the global Online Smartphone & Tablet Games market status and forecast, categorizes the global Online Smartphone & Tablet Games market size (value & volume) by manufacturers, type, application, and region. This report focuses on the top manufacturers in United States, Europe, China, Japan, South Korea and Taiwan and other regions.

An online game is a video game that is either partially or primarily played through the Internet or another computer network.

At present, the market is developing rapidly and the key players include Activision Blizzard Inc., Gameloft SA, Glu Mobile, Kabam and Rovio Entertainment Ltd. etc.

United States, Germany, UK, France, Japan are the top players, and in the future, China, India and Southeast Asia will accelerate the marketization.

The global Online Smartphone & Tablet Games market is valued at xx million US$ in 2017 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2018-2025.

The major manufacturers covered in this report

Activision Blizzard Inc.

Gameloft SA

Glu Mobile

Kabam

Rovio Entertainment Ltd.

Supercell Oy

Zynga Inc.

CyberAgent

Walt Disney

Gamevil

Geographically, this report studies the top producers and consumers, focuses on product capacity, production, value, consumption, market share and growth opportunity in these key regions, covering

United States

EU

China

Japan

South Korea

Taiwan

We can also provide the customized separate regional or country-level reports, for the following regions:

North America

United States

Canada

Mexico

Asia-Pacific

China

India

Japan

South Korea

Australia

Indonesia

Singapore

Rest of Asia-Pacific

Europe

Germany

France

UK

Italy

Spain

Russia

Rest of Europe

Central & South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Saudi Arabia

Turkey

Rest of Middle East & Africa

On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into

Casual

Social

Other

Table

On the basis of the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate for each application, including

IOS

Android

Windows

The study objectives of this report are:

To analyze and study the global Online Smartphone & Tablet Games capacity, production, value, consumption, status (2013-2017) and forecast (2018-2025);

Focuses on the key Online Smartphone & Tablet Games manufacturers, to study the capacity, production, value, market share and development plans in future.

Focuses on the global key manufacturers, to define, describe and analyze the market competition landscape, SWOT analysis.

To define, describe and forecast the market by type, application and region.

To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.

To identify significant trends and factors driving or inhibiting the market growth.

To analyze the opportunities in the market for stakeholders by identifying the high growth segments.

To strategically analyze each submarket with respect to individual growth trend and their contribution to the market

To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Online Smartphone & Tablet Games are as follows:

History Year: 2013-2017

Base Year: 2017

Estimated Year: 2018

Forecast Year 2018 to 2025

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders

Online Smartphone & Tablet Games Manufacturers

Online Smartphone & Tablet Games Distributors/Traders/Wholesalers

Online Smartphone & Tablet Games Subcomponent Manufacturers

Industry Association

Downstream Vendors

Available Customizations

With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:

Regional and country-level analysis of the Online Smartphone & Tablet Games market, by end-use.

Detailed analysis and profiles of additional market players.

Table of Contents

Global Online Smartphone & Tablet Games Market Research Report 2018

1 Online Smartphone & Tablet Games Market Overview

1.1 Product Overview and Scope of Online Smartphone & Tablet Games

1.2 Online Smartphone & Tablet Games Segment by Type (Product Category)

1.2.1 Global Online Smartphone & Tablet Games Production and CAGR (%) Comparison by Type (Product Category)(2013-2025)

1.2.2 Global Online Smartphone & Tablet Games Production Market Share by Type (Product Category) in 2017

1.2.3 Casual

1.2.4 Social

1.2.5 Other

1.2.6 Table

1.3 Global Online Smartphone & Tablet Games Segment by Application

1.3.1 Online Smartphone & Tablet Games Consumption (Sales) Comparison by Application (2013-2025)

1.3.2 IOS

1.3.3 Android

1.3.4 Windows

1.4 Global Online Smartphone & Tablet Games Market by Region (2013-2025)

1.4.1 Global Online Smartphone & Tablet Games Market Size (Value) and CAGR (%) Comparison by Region (2013-2025)

1.4.2 United States Status and Prospect (2013-2025)

1.4.3 EU Status and Prospect (2013-2025)

1.4.4 China Status and Prospect (2013-2025)

1.4.5 Japan Status and Prospect (2013-2025)

1.4.6 South Korea Status and Prospect (2013-2025)

1.4.7 Taiwan Status and Prospect (2013-2025)

1.5 Global Market Size (Value) of Online Smartphone & Tablet Games (2013-2025)

1.5.1 Global Online Smartphone & Tablet Games Revenue Status and Outlook (2013-2025)

1.5.2 Global Online Smartphone & Tablet Games Capacity, Production Status and Outlook (2013-2025)

2 Global Online Smartphone & Tablet Games Market Competition by Manufacturers

2.1 Global Online Smartphone & Tablet Games Capacity, Production and Share by Manufacturers (2013-2018)

2.1.1 Global Online Smartphone & Tablet Games Capacity and Share by Manufacturers (2013-2018)

2.1.2 Global Online Smartphone & Tablet Games Production and Share by Manufacturers (2013-2018)

2.2 Global Online Smartphone & Tablet Games Revenue and Share by Manufacturers (2013-2018)

2.3 Global Online Smartphone & Tablet Games Average Price by Manufacturers (2013-2018)

2.4 Manufacturers Online Smartphone & Tablet Games Manufacturing Base Distribution, Sales Area and Product Type

2.5 Online Smartphone & Tablet Games Market Competitive Situation and Trends

2.5.1 Online Smartphone & Tablet Games Market Concentration Rate

2.5.2 Online Smartphone & Tablet Games Market Share of Top 3 and Top 5 Manufacturers

2.5.3 Mergers & Acquisitions, Expansion

3 Global Online Smartphone & Tablet Games Capacity, Production, Revenue (Value) by Region (2013-2018)

3.1 Global Online Smartphone & Tablet Games Capacity and Market Share by Region (2013-2018)

3.2 Global Online Smartphone & Tablet Games Production and Market Share by Region (2013-2018)

3.3 Global Online Smartphone & Tablet Games Revenue (Value) and Market Share by Region (2013-2018)

3.4 Global Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

3.5 United States Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

3.6 EU Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

3.7 China Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

3.8 Japan Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

3.9 South Korea Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

3.10 Taiwan Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

4 Global Online Smartphone & Tablet Games Supply (Production), Consumption, Export, Import by Region (2013-2018)

4.1 Global Online Smartphone & Tablet Games Consumption by Region (2013-2018)

4.2 United States Online Smartphone & Tablet Games Production, Consumption, Export, Import (2013-2018)

4.3 EU Online Smartphone & Tablet Games Production, Consumption, Export, Import (2013-2018)

4.4 China Online Smartphone & Tablet Games Production, Consumption, Export, Import (2013-2018)

4.5 Japan Online Smartphone & Tablet Games Production, Consumption, Export, Import (2013-2018)

4.6 South Korea Online Smartphone & Tablet Games Production, Consumption, Export, Import (2013-2018)

4.7 Taiwan Online Smartphone & Tablet Games Production, Consumption, Export, Import (2013-2018)

5 Global Online Smartphone & Tablet Games Production, Revenue (Value), Price Trend by Type

5.1 Global Online Smartphone & Tablet Games Production and Market Share by Type (2013-2018)

5.2 Global Online Smartphone & Tablet Games Revenue and Market Share by Type (2013-2018)

5.3 Global Online Smartphone & Tablet Games Price by Type (2013-2018)

5.4 Global Online Smartphone & Tablet Games Production Growth by Type (2013-2018)

6 Global Online Smartphone & Tablet Games Market Analysis by Application

6.1 Global Online Smartphone & Tablet Games Consumption and Market Share by Application (2013-2018)

6.2 Global Online Smartphone & Tablet Games Consumption Growth Rate by Application (2013-2018)

6.3 Market Drivers and Opportunities

6.3.1 Potential Applications

6.3.2 Emerging Markets/Countries

7 Global Online Smartphone & Tablet Games Manufacturers Profiles/Analysis

7.1 Activision Blizzard Inc.

7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors

7.1.2 Online Smartphone & Tablet Games Product Category, Application and Specification

7.1.2.1 Product A

7.1.2.2 Product B

7.1.3 Activision Blizzard Inc. Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

7.1.4 Main Business/Business Overview

7.2 Gameloft SA

7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors

7.2.2 Online Smartphone & Tablet Games Product Category, Application and Specification

7.2.2.1 Product A

7.2.2.2 Product B

7.2.3 Gameloft SA Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

7.2.4 Main Business/Business Overview

7.3 Glu Mobile

7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors

7.3.2 Online Smartphone & Tablet Games Product Category, Application and Specification

7.3.2.1 Product A

7.3.2.2 Product B

7.3.3 Glu Mobile Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

7.3.4 Main Business/Business Overview

7.4 Kabam

7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors

7.4.2 Online Smartphone & Tablet Games Product Category, Application and Specification

7.4.2.1 Product A

7.4.2.2 Product B

7.4.3 Kabam Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

7.4.4 Main Business/Business Overview

7.5 Rovio Entertainment Ltd.

7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors

7.5.2 Online Smartphone & Tablet Games Product Category, Application and Specification

7.5.2.1 Product A

7.5.2.2 Product B

7.5.3 Rovio Entertainment Ltd. Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2015-2018)

7.5.4 Main Business/Business Overview

7.6 Supercell Oy

7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors

7.6.2 Online Smartphone & Tablet Games Product Category, Application and Specification

7.6.2.1 Product A

7.6.2.2 Product B

7.6.3 Supercell Oy Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

7.6.4 Main Business/Business Overview

7.7 Zynga Inc.

7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors

7.7.2 Online Smartphone & Tablet Games Product Category, Application and Specification

7.7.2.1 Product A

7.7.2.2 Product B

7.7.3 Zynga Inc. Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

7.7.4 Main Business/Business Overview

7.8 CyberAgent

7.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors

7.8.2 Online Smartphone & Tablet Games Product Category, Application and Specification

7.8.2.1 Product A

7.8.2.2 Product B

7.8.3 CyberAgent Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

7.8.4 Main Business/Business Overview

7.9 Walt Disney

7.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors

7.9.2 Online Smartphone & Tablet Games Product Category, Application and Specification

7.9.2.1 Product A

7.9.2.2 Product B

7.9.3 Walt Disney Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

7.9.4 Main Business/Business Overview

7.8 Gamevil

7.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors

7.10.2 Online Smartphone & Tablet Games Product Category, Application and Specification

7.10.2.1 Product A

7.10.2.2 Product B

7.10.3 Gamevil Online Smartphone & Tablet Games Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

7.10.4 Main Business/Business Overview

8 Online Smartphone & Tablet Games Manufacturing Cost Analysis

8.1 Online Smartphone & Tablet Games Key Raw Materials Analysis

8.1.1 Key Raw Materials

8.1.2 Price Trend of Key Raw Materials

8.1.3 Key Suppliers of Raw Materials

8.1.4 Market Concentration Rate of Raw Materials

8.2 Proportion of Manufacturing Cost Structure

8.2.1 Raw Materials

8.2.2 Labor Cost

8.2.3 Manufacturing Expenses

8.3 Manufacturing Process Analysis of Online Smartphone & Tablet Games

9 Industrial Chain, Sourcing Strategy and Downstream Buyers

9.1 Online Smartphone & Tablet Games Industrial Chain Analysis

9.2 Upstream Raw Materials Sourcing

9.3 Raw Materials Sources of Online Smartphone & Tablet Games Major Manufacturers in 2017

9.4 Downstream Buyers

10 Marketing Strategy Analysis, Distributors/Traders

10.1 Marketing Channel

10.1.1 Direct Marketing

10.1.2 Indirect Marketing

10.1.3 Marketing Channel Development Trend

10.2 Market Positioning

10.2.1 Pricing Strategy

10.2.2 Brand Strategy

10.2.3 Target Client

10.3 Distributors/Traders List

11 Market Effect Factors Analysis

11.1 Technology Progress/Risk

11.1.1 Substitutes Threat

11.1.2 Technology Progress in Related Industry

11.2 Consumer Needs/Customer Preference Change

11.3 Economic/Political Environmental Change

12 Global Online Smartphone & Tablet Games Market Forecast (2018-2025)

12.1 Global Online Smartphone & Tablet Games Capacity, Production, Revenue Forecast (2018-2025)

12.1.1 Global Online Smartphone & Tablet Games Capacity, Production and Growth Rate Forecast (2018-2025)

12.1.2 Global Online Smartphone & Tablet Games Revenue and Growth Rate Forecast (2018-2025)

12.1.3 Global Online Smartphone & Tablet Games Price and Trend Forecast (2018-2025)

12.2 Global Online Smartphone & Tablet Games Production, Consumption , Import and Export Forecast by Region (2018-2025)

12.2.1 United States Online Smartphone & Tablet Games Production, Revenue, Consumption, Export and Import Forecast (2018-2025)

12.2.2 EU Online Smartphone & Tablet Games Production, Revenue, Consumption, Export and Import Forecast (2018-2025)

12.2.3 China Online Smartphone & Tablet Games Production, Revenue, Consumption, Export and Import Forecast (2018-2025)

12.2.4 Japan Online Smartphone & Tablet Games Production, Revenue, Consumption, Export and Import Forecast (2018-2025)

12.2.5 South Korea Online Smartphone & Tablet Games Production, Revenue, Consumption, Export and Import Forecast (2018-2025)

12.2.6 Taiwan Online Smartphone & Tablet Games Production, Revenue, Consumption, Export and Import Forecast (2018-2025)

12.3 Global Online Smartphone & Tablet Games Production, Revenue and Price Forecast by Type (2018-2025)

12.4 Global Online Smartphone & Tablet Games Consumption Forecast by Application (2018-2025)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology/Research Approach

14.1.1 Research Programs/Design

14.1.2 Market Size Estimation

14.1.3 Market Breakdown and Data Triangulation

14.2 Data Source

14.2.1 Secondary Sources

14.2.2 Primary Sources

14.3 Disclaimer

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