Global Wireless In-Flight Entertainment (W-IFE) Market Size, Status and Forecast 2025

Published On: July 2018 | Report ID: 48812 | Category: Business ServicesPages: 96

This report studies the global Wireless In-Flight Entertainment (W-IFE) market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Wireless In-Flight Entertainment (W-IFE) market by companies, region, type and end-use industry.

In 2017, the global Wireless In-Flight Entertainment (W-IFE) market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2018-2025.

This report focuses on the global top players, covered

BAE Systems PLC

Bluebox Avionics Ltd

Gogo Inc.

Inflight Dublin, Ltd

Lufthansa Systems GmbH

Panasonic Corporation

Rockwell Collins Inc.

SITA OnAir

Thales Group S.A.

Zodiac Aerospace SA

Market segment by Regions/Countries, this report covers

United States

Europe

China

Japan

Southeast Asia

India

Market segment by Type, the product can be split into

ATG

KU-Band

L-Band

Ka-Band

Market segment by Application, split into

Narrow-Body

Wide-Body

Regional Jet

The study objectives of this report are:

To study and forecast the market size of Wireless In-Flight Entertainment (W-IFE) in global market.

To analyze the global key players, SWOT analysis, value and global market share for top players.

To define, describe and forecast the market by type, end use and region.

To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.

To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.

To identify significant trends and factors driving or inhibiting the market growth.

To analyze the opportunities in the market for stakeholders by identifying the high growth segments.

To strategically analyze each submarket with respect to individual growth trend and their contribution to the market

To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Wireless In-Flight Entertainment (W-IFE) are as follows:

History Year: 2013-2017

Base Year: 2017

Estimated Year: 2018

Forecast Year 2018 to 2025

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders

Wireless In-Flight Entertainment (W-IFE) Manufacturers

Wireless In-Flight Entertainment (W-IFE) Distributors/Traders/Wholesalers

Wireless In-Flight Entertainment (W-IFE) Subcomponent Manufacturers

Industry Association

Downstream Vendors

Available Customizations

With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:

Regional and country-level analysis of the Wireless In-Flight Entertainment (W-IFE) market, by end-use.

Detailed analysis and profiles of additional market players.

Table of Contents

Global Wireless In-Flight Entertainment (W-IFE) Market Size, Status and Forecast 2025

1 Industry Overview of Wireless In-Flight Entertainment (W-IFE)

1.1 Wireless In-Flight Entertainment (W-IFE) Market Overview

1.1.1 Wireless In-Flight Entertainment (W-IFE) Product Scope

1.1.2 Market Status and Outlook

1.2 Global Wireless In-Flight Entertainment (W-IFE) Market Size and Analysis by Regions (2013-2018)

1.2.1 United States

1.2.2 Europe

1.2.3 China

1.2.4 Japan

1.2.5 Southeast Asia

1.2.6 India

1.3 Wireless In-Flight Entertainment (W-IFE) Market by Type

1.3.1 ATG

1.3.2 KU-Band

1.3.3 L-Band

1.3.4 Ka-Band

1.4 Wireless In-Flight Entertainment (W-IFE) Market by End Users/Application

1.4.1 Narrow-Body

1.4.2 Wide-Body

1.4.3 Regional Jet

2 Global Wireless In-Flight Entertainment (W-IFE) Competition Analysis by Players

2.1 Wireless In-Flight Entertainment (W-IFE) Market Size (Value) by Players (2013-2018)

2.2 Competitive Status and Trend

2.2.1 Market Concentration Rate

2.2.2 Product/Service Differences

2.2.3 New Entrants

2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles

3.1 BAE Systems PLC

3.1.1 Company Profile

3.1.2 Main Business/Business Overview

3.1.3 Products, Services and Solutions

3.1.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)

3.2 Bluebox Avionics Ltd

3.2.1 Company Profile

3.2.2 Main Business/Business Overview

3.2.3 Products, Services and Solutions

3.2.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)

3.3 Gogo Inc.

3.3.1 Company Profile

3.3.2 Main Business/Business Overview

3.3.3 Products, Services and Solutions

3.3.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)

3.4 Inflight Dublin, Ltd

3.4.1 Company Profile

3.4.2 Main Business/Business Overview

3.4.3 Products, Services and Solutions

3.4.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)

3.5 Lufthansa Systems GmbH

3.5.1 Company Profile

3.5.2 Main Business/Business Overview

3.5.3 Products, Services and Solutions

3.5.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)

3.6 Panasonic Corporation

3.6.1 Company Profile

3.6.2 Main Business/Business Overview

3.6.3 Products, Services and Solutions

3.6.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)

3.7 Rockwell Collins Inc.

3.7.1 Company Profile

3.7.2 Main Business/Business Overview

3.7.3 Products, Services and Solutions

3.7.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)

3.8 SITA OnAir

3.8.1 Company Profile

3.8.2 Main Business/Business Overview

3.8.3 Products, Services and Solutions

3.8.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)

3.9 Thales Group S.A.

3.9.1 Company Profile

3.9.2 Main Business/Business Overview

3.9.3 Products, Services and Solutions

3.9.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)

3.10 Zodiac Aerospace SA

3.10.1 Company Profile

3.10.2 Main Business/Business Overview

3.10.3 Products, Services and Solutions

3.10.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)

4 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Type and Application (2013-2018)

4.1 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2013-2018)

4.2 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2013-2018)

4.3 Potential Application of Wireless In-Flight Entertainment (W-IFE) in Future

4.4 Top Consumer/End Users of Wireless In-Flight Entertainment (W-IFE)

5 United States Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook

5.1 United States Wireless In-Flight Entertainment (W-IFE) Market Size (2013-2018)

5.2 United States Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2013-2018)

5.3 United States Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2013-2018)

6 Europe Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook

6.1 Europe Wireless In-Flight Entertainment (W-IFE) Market Size (2013-2018)

6.2 Europe Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2013-2018)

6.3 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2013-2018)

7 China Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook

7.1 China Wireless In-Flight Entertainment (W-IFE) Market Size (2013-2018)

7.2 China Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2013-2018)

7.3 China Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2013-2018)

8 Japan Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook

8.1 Japan Wireless In-Flight Entertainment (W-IFE) Market Size (2013-2018)

8.2 Japan Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2013-2018)

8.3 Japan Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2013-2018)

9 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook

9.1 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Market Size (2013-2018)

9.2 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2013-2018)

9.3 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2013-2018)

10 India Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook

10.1 India Wireless In-Flight Entertainment (W-IFE) Market Size (2013-2018)

10.2 India Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2013-2018)

10.3 India Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2013-2018)

11 Market Forecast by Regions, Type and Application (2018-2025)

11.1 Global Wireless In-Flight Entertainment (W-IFE) Market Size (Value) by Regions (2018-2025)

11.1.1 United States Wireless In-Flight Entertainment (W-IFE) Revenue and Growth Rate (2018-2025)

11.1.2 Europe Wireless In-Flight Entertainment (W-IFE) Revenue and Growth Rate (2018-2025)

11.1.3 China Wireless In-Flight Entertainment (W-IFE) Revenue and Growth Rate (2018-2025)

11.1.4 Japan Wireless In-Flight Entertainment (W-IFE) Revenue and Growth Rate (2018-2025)

11.1.5 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Revenue and Growth Rate (2018-2025)

11.1.6 India Wireless In-Flight Entertainment (W-IFE) Revenue and Growth Rate (2018-2025)

11.2 Global Wireless In-Flight Entertainment (W-IFE) Market Size (Value) by Type (2018-2025)

11.3 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2018-2025)

12 Wireless In-Flight Entertainment (W-IFE) Market Dynamics

12.1 Wireless In-Flight Entertainment (W-IFE) Market Opportunities

12.2 Wireless In-Flight Entertainment (W-IFE) Challenge and Risk

12.2.1 Competition from Opponents

12.2.2 Downside Risks of Economy

12.3 Wireless In-Flight Entertainment (W-IFE) Market Constraints and Threat

12.3.1 Threat from Substitute

12.3.2 Government Policy

12.3.3 Technology Risks

12.4 Wireless In-Flight Entertainment (W-IFE) Market Driving Force

12.4.1 Growing Demand from Emerging Markets

12.4.2 Potential Application

13 Market Effect Factors Analysis

13.1 Technology Progress/Risk

13.1.1 Substitutes

13.1.2 Technology Progress in Related Industry

13.2 Consumer Needs Trend/Customer Preference

13.3 External Environmental Change

13.3.1 Economic Fluctuations

13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix

Methodology

Analyst Introduction

Data Source

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